The Blue Arrow Crew

Mail call
Everyone wants something

When we got back to Footfall after a successful hunt on Weak-ork-planet, where Falmer Kvaas and Colonel Maximus Vindictus were declared OrkSlayers Extraordinaire, there were plenty of people wanting to see us. Regular celebrities, we are.

The The Adeptus Mechanicus wants us to find this Forge World which has the info about making Titans. They had hired Krushev to figure out the anomaly which prevents access to Forge World Tiberius, but apparently he was more interested in some relic sword which rumour has it is supposed to be there, and so he walked out on the deal. No problem, we gave him the Fenris Howl, and he was happy to trade us the information we required.

Which was a lot of sadness really. Some mad Alpha-psyker commited planetary suicide to suck himself into the Warp, and now the whole planet is a no-go zone. Apparently the Stryxis know more.

The Navy wanted a supplies for their convoys, and thought perhaps we could provide. Perhaps we can, once we’ve cleaned out those pesky orks and got a few hundred thousands colonists in place? Oh, they also wanted the Blessed Ignorance. Sold! We didn’t have all the spare parts needed there anyway.

Then there were some who wanted us dead. Turns out Lord Tanis Ortega was involved with the Tau trade we interrupted down at Tasu, and was not so pleased. We met his lovely daughter, Clara (and her brickheaded bodyguard Saulus), who explained things for us, and we promised to square things up right away. She played tough, but I’m sure she warmed up to us considerably during our chat.

So off to Tasu, to learn of the situation. Our friends the Vi-dol tried to kill us, acting on confused orders from their Tau friends. We decided to spare their puny lives (for now) until we had resolved the bigger problem. So off to deal with the Tau. Seemed all they wanted was a little food. No problem, and in return we have assurances of increased shipment of exotic tech toys to trade with.

Rewards: 700XP, a LOT of PF. New total 45 (46 if the OrkSlayers are present)

The Tasu system is now Compliant
What's a little Tyranid invasion between friends?

Having prepared the Tasu system politically for the coming change in leadership, Captain Falmer Kvaas sailed his fleet back to the relative civilization of Footfall to report his progress to Juan Mcgovern.

After receiving necessary information and authorization to proceed (and spending a little time on Port Wander to outfit the fleet for the coming tasks), The Blue Arrow proceeded to The Breaking Yards in Cinerus Maleficum to acquire the necessary tools (Nascent Psykers) to steer a lobotomised Tyranid Hive ship to Tasu.

After a friendly bump-in with Razzer & Rizzo, the fleet moved on to the location of the Hive ship. With proper form and efficiency worthy of the Imperial Navy, Falmers crew dispatched Ork interlopers, cut the Blessed Ignorance free from the Tyranid Hive ship, cleansed the Naval Light Cruised of it’s infested crew and brought it along to Tasu to prepare the ground for the coming Invasion.

This preparation consisted mostly of arranging a fatal accident for Governor Rufus Althun, to produce a proper power-vacuum for exploitation by the liberating hero Jenkins whose timely arrival with a convenient warfleet saw the end of the Tyranid “threat” and guaranteed his “election” as new Governor.

Mission complete, great success!

Reward: 8 PF, 700XP

Heavy Handed Politics
All in a days work

+++Sector: The Koronus Expanse
+++Subsector: The Foundling Worlds
+++System: Tasu
+++Shipslog The Blue Arrow, currently orbiting Capitol world of Tasu system, Chivalus
+++Thought for the day: An unprotected soul can no more cross the storms of the warp than a heretic can bear the gaze of the Inquisition

On Footfall we were tasked by Juan Mcgovern to acquire the location of the Tasu system somewhere in the Foundling Worlds, which produces great quantities of food, as well as fine gems which could fetch a fine price at the right places.

The rulers of Tasu, a motley crew led by Governor Rufus Althun, must be persuaded to support certain changes in leadership and system development strategies, which will be presented to them as soon as they are … ready.

We managed to persuade a rations-trader from Tasu to provide us with charts of the Foundling Worlds after making him an offer he could not refuse, involving some of his undeclared cargo of gems. And after an uneventful journey, we arrived with proper decorum in Tasu were we initiated the proper establishment of our overt business operations in the subsector. After a proper celebration of our arrival, of course.

So we’re making friends in all sorts of places, and wouldn’t you know it but some vile Xenos are pulling the strings of the Vi-dol, the entrepreneuring underclass of the system that happens to control all the mining operations (and much of the unofficial trade in gems).

We put an end to that, securing the undying gratitude of some of the systems VIP players, and acquired the systems only transport ship in the process!

First steps into spaaace

Feel free to change this post:

First order of business was fulfilling his fathers contracts with the Adeptus Mechanicus. Their long search for an ancient Titan manefactorum, lost since the dark age of technology brought them to an ancient hive world. The artwork and symbology, as well as the two ancient Space Marines bore witness to Imperial presence far older than the opening of the Koronus Passage. The Marines could shed little light of the reason for them being there, other than that they where lent to the Adeptus Titanicus, as insurance towards the preservation of their holy works.

Having located the Archotech the Adeptus Mechanicus where seeking, the team soon found themselves back on Footfall.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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